Laura Meseguer - Poster designed for the Festival Offf2013 | BARCELONA


(via touchcontagious)


I’ve been working with the good people at Wired Italia quite a bit lately, on both the print and ipad editions of the magazine. These looping animations were commissioned to illustrate a feature on the best apps for different categories of consumer (geek, fitness enthusiast, family, workaholic, and globetrotter). It’s a fun challenge to do stuff that straddles new and traditional media like this, and I love the way they’ve been implemented in the app. Thanks to Daniela Sanziani for that clip, and her fantastic art direction.

(via ochercanvas)


★ Before I Die Project by Candy Chang (2011-Ongoing) 

It’s easy to get caught up in the day-to-day and forget what really matters to you. After I lost someone I loved very much, I thought about death a lot. This helped clarify my life, the people I want to be with, and the things I want to do, but I struggled to maintain perspective. I wondered if other people felt the same way. So with help from old and new friends, I painted the side of an abandoned house in my neighborhood in New Orleans with chalkboard paint and stenciled it with a grid of the sentence “Before I die I want to _______.” Anyone walking by could pick up a piece of chalk, reflect on their lives, and share their personal aspirations in public space. It was an experiment and I didn’t know what to expect. By the next day, the wall was bursting with handwritten responses and it kept growing: Before I die I want to… sing for millions, hold her one more time, eat a salad with an alien, see my daughter graduate, abandon all insecurities, plant a tree, straddle the International Date Line, be completely myself…  People’s responses made me laugh out loud and they made me tear up. They consoled me during my toughest times. I understood my neighbors in new and enlightening ways, and the wall reminded me that I’m not alone as I try to make sense of my life.


(via artdetails)

Ogilvy France creates useful posters for IBM

via Creative Review


Don’t worry about failure, you only have to be right once.

- Drew Houston

Evolució by Onionlab / Mapping Festival 2013

Watch the video.

(via workman)


James Blake, Live In Concert

May 23, 2013 

90 minutes of breathtakingly emotional music, recorded live at the 9:30 Club in Washington, D.C.

(via npr.org)


When Seth Godin talks, people listen. It could have something to do with the fact that he’s written fourteen books that have all been bestsellers, or that his recent Kickstarter project broke records for its size and speed of reaching its goal, or it might be that his latest company, Squidoo.com, is ranked among the top 125 sites in the United States for traffic. Whatever it is, May’s CreativeMornings/NewYork was no different, and Seth blew the audience away with “truth bombs” that revolutionized the way we think about what we do, and how we have had it backwards all along.

It’s not our fault, though. Seth explained that we all grew up in an industrial world, an industrial economy where we were taught to do what we’re told and fill in the circle with a No. 2 pencil. “We’re not in the industrial economy any more,” says Seth, “we’re in the connection economy—and connection creates value.”

Three Things We Have Backwards:

1. Many people believe that great designers get great clients. It’s the other way around.

“How much of your day is spent working to get better clients versus pleasing the clients you’ve already got?” says Seth. “And is pleasing the clients you’ve already got the best way to get better clients?”

In Seth’s talk, he points out how we have this client/employee relationship totally backwards. We’re wasting time and selling out our souls trying to work for people to get paid, versus investing the time to find the client who is capable of giving the platform we deserve.

Patience is for the impatient.

Seth calls out the strategy most entry-level designers take when they first enter the workforce: taking anything and everything to scrap by. “When you just collect scraps, and more scraps, sometimes that give you a leg up, but sometimes that makes you a scrap collector,” says Seth.

He advises that we be patiently impatient, calling the myth of the overnight success just that, a myth.

The principle of leading up.

Seth tells us to look to artists or designers that we admire, and examine how their work is making an impact. More often than not, he says, they’re “doing it by leading the people who are ostensibly in charge to make better decisions. Leading those people to have better taste. Leading those people to have the guts to do the work they’re capable of doing.”

So, no, you’re not in charge, but none of us are. There has never been a time to take control and reverse this backwards thinking we’ve been trained to do. Now that you’re aware of it, you have no excuse.

In a later post, we’ll unpack a few techniques Seth cited for “leading up,” so stay tuned!

Watch the talk.


New Hyperrealistic Sculptures by Ron Mueck


John baldessari

‘Brain/Cloud’, 2009

(via workman)

Don’t be the best.

Jay Shells’ Rap Quotes

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